ISBN: 9781430227403
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take yo… Plus…
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ISBN: 9781430227403
AdvancED Game Design with Flash: ab 39.99 € eBooks > Sachthemen & Ratgeber > Computer & Internet Springer-Verlag GmbH, Springer-Verlag GmbH
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2010, ISBN: 9781430227403
eBooks, eBook Download (PDF), 1st ed. [PU: Apress], Seiten: 808, Apress, 2010
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2010, ISBN: 9781430227403
eBooks, eBook Download (PDF), Auflage, [PU: Apress], [ED: 1], Apress, 2010
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2010, ISBN: 9781430227403
eBooks, eBook Download (PDF), 1st ed. [PU: Apress], Apress, 2010
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ISBN: 9781430227403
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take yo… Plus…
ISBN: 9781430227403
AdvancED Game Design with Flash: ab 39.99 € eBooks > Sachthemen & Ratgeber > Computer & Internet Springer-Verlag GmbH, Springer-Verlag GmbH
2010
ISBN: 9781430227403
eBooks, eBook Download (PDF), 1st ed. [PU: Apress], Seiten: 808, Apress, 2010
2010, ISBN: 9781430227403
eBooks, eBook Download (PDF), Auflage, [PU: Apress], [ED: 1], Apress, 2010
2010, ISBN: 9781430227403
eBooks, eBook Download (PDF), 1st ed. [PU: Apress], Apress, 2010
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Informations détaillées sur le livre - AdvancED Game Design with Flash
EAN (ISBN-13): 9781430227403
Date de parution: 2010
Editeur: Apress
Livre dans la base de données depuis 2014-02-17T13:25:35+01:00 (Paris)
Page de détail modifiée en dernier sur 2023-12-30T23:06:26+01:00 (Paris)
ISBN/EAN: 9781430227403
ISBN - Autres types d'écriture:
978-1-4302-2740-3
Autres types d'écriture et termes associés:
Titre du livre: flash, the art game design, advanced
Données de l'éditeur
Auteur: Rex van der Spuy
Titre: AdvancED Game Design with Flash
Editeur: Apress; APRESS
808 Pages
Date de parution: 2010-12-28
Berkeley; CA; US
Langue: Anglais
39,99 € (DE)
45,00 CHF (CH)
Available
808 p.
EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Informatik; Spieleentwicklung und -programmierung; Verstehen; ActionScript; Adobe Flash; collision detection; modeling; music; object-oriented programming; optimization; pathfinding; programming; B; Game Development; Media Design; Professional and Applied Computing; Grafische und digitale Media-Anwendungen; BC
Modeling Game Data.- Vectors: Ghosts in the Machine.- Collisions Between Circles.- Collisions Between Polygons.- Pixel-Perfect Collision and Destructible Environments.- Explosions, Blitting, and Optimization.- Make It Fun! Sound, Music, and AI.- Tile-Based Game Design.- Pathfinding.- XML and External Data.This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know.
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