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AdvancED Game Design with Flash - Rex van der Spuy
Livre non disponible
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Rex van der Spuy:
AdvancED Game Design with Flash - livre d'occasion

ISBN: 9781430227403

ID: 9781430227403

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you've mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You'll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You'll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you'll learnHow to use vectors to figure out where objects are going and how they should react to collisions Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData How to use design patterns and abstract data models to manage complex games efficiently How to create advanced enemy artificial intelligence systems using pathfinding strategies in grid-based environments How to use XML to load and save game data How to use sound and music in games and create particle effects using blitting. Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in EBooks, Books~~Computers~~Web~~Design, AdvancED-Game-Design-with-Flash~~Rex-van-der-Spuy, 1181173, AdvancED Game Design with Flash, Rex van der Spuy, 1430227400, Apress, , , , , Apress

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AdvancED Game Design with Flash - Rex van der Spuy
Livre non disponible
(*)
Rex van der Spuy:
AdvancED Game Design with Flash - nouveau livre

ISBN: 9781430227403

Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data. What you’ll learnHow to use vectors to figure out where objects are going and how they should react to collisions Pixel-perfect collision detection for irregular shapes using hitTest and bitmapData How to use design patterns and abstract data models to manage complex games efficiently How to create advanced enemy artificial intelligence systems using pathfinding strategies in grid-based environments How to use XML to load and save game data How to use sound and music in games and create particle effects using blitting. Who this book is for This book is for experienced Flash and ActionScript 3.0 developers who want to take their game design skills to a professional level. Readers should have a solid background in EBooks Books ~~ Computers~~ Web ~~ Design AdvancED-Game-Design-with-Flash~~Rex-van-der-Spuy Apress

Nouveaux livres [USA] Barnesandnoble.com
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(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
AdvancED Game Design with Flash - Rex van der Spuy
Livre non disponible
(*)
Rex van der Spuy:
AdvancED Game Design with Flash - nouveau livre

ISBN: 9781430227403

ID: 233397

Games have always been a popular pastime on the net, and estimates say that one in three internet users play online the majority in quick, free-to-play Flash games. There has been a bit of a revolution recently in Flash games, as a few companies (such as Mochi Media) have created simple kits for ad-funding and monetizing games. This has led to a revived interest in creating Flash games, as they can now be for real profit, as well as fun. This book takes readers to the next level in game design, and teaches them all they need to know to create addictive Flash games.

Nouveaux livres Ciando.de
ciando.de
http://www.ciando.com/img/books/1430227400_k.jpg, E-Book zum Download Frais d'envoiVersandkostenfrei innerhalb der BRD (EUR 0.00)
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AdvancED Game Design with Flash - Rex van der Spuy
Livre non disponible
(*)
Rex van der Spuy:
AdvancED Game Design with Flash - Première édition

2010, ISBN: 9781430227403

ID: 21778163

[ED: 1], Auflage, eBook Download (PDF), eBooks, [PU: Apress]

Nouveaux livres Lehmanns.de
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(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.