World of Workcraft
- nouveau livreISBN: 9781134785001
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle… Plus…
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle with the idea of how to engage the skills and motivation of the video game generation; as customers and as employees. The practical application of gamification is part of the disruptive innovation that offers businesses radical new ways of working, learning and performing. In a nutshell, gamification is the concept of applying engaging elements of game theory to non-game applications. An example would be to create a game to learn something new for work. Companies need to embrace the idea of blending games with work. And in order for that to happen, gamification must have a basic knowledge base and skill set, as well as both theory and practical application of its core principles. Dale Roberts's World of Workcraft provides the context and background to the need for and potential benefit of gamification as a means of turning a traditional corporate culture and structure into a dynamic community. He also provides guidance on how to (and how not to) introduce these concepts successfully. eBooks > Fremdsprachige eBooks > Englische eBooks > Sach- & Fachthemen > Wirtschaft; eBooks > Fachbücher > Wirtschaft; eBooks > Fachbücher > Sozialwissenschaft , Taylor & Francis Ltd., Dale Roberts, Taylor & Francis Ltd., ober<
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Dale Roberts:World of Workcraft
- nouveau livre 2016, ISBN: 9781134785001
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle… Plus…
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle with the idea of how to engage the skills and motivation of the video game generation; as customers and as employees. The practical application of gamification is part of the disruptive innovation that offers businesses radical new ways of working, learning and performing. In a nutshell, gamification is the concept of applying engaging elements of game theory to non-game applications. An example would be to create a game to learn something new for work. Companies need to embrace the idea of blending games with work. And in order for that to happen, gamification must have a basic knowledge base and skill set, as well as both theory and practical application of its core principles. Dale Roberts's World of Workcraft provides the context and background to the need for and potential benefit of gamification as a means of turning a traditional corporate culture and structure into a dynamic community. He also provides guidance on how to (and how not to) introduce these concepts successfully. eBook Dale Roberts ePUB, Taylor & Francis Ltd., 03.03.2016, Taylor & Francis Ltd., 2016<
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(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
World of Workcraft
- nouveau livre2016, ISBN: 9781134785001
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle… Plus…
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle with the idea of how to engage the skills and motivation of the video game generation; as customers and as employees. The practical application of gamification is part of the disruptive innovation that offers businesses radical new ways of working, learning and performing. In a nutshell, gamification is the concept of applying engaging elements of game theory to non-game applications. An example would be to create a game to learn something new for work. Companies need to embrace the idea of blending games with work. And in order for that to happen, gamification must have a basic knowledge base and skill set, as well as both theory and practical application of its core principles. Dale Roberts's World of Workcraft provides the context and background to the need for and potential benefit of gamification as a means of turning a traditional corporate culture and structure into a dynamic community. He also provides guidance on how to (and how not to) introduce these concepts successfully. eBook Dale Roberts ePUB, Taylor & Francis Ltd., 03.03.2016, Taylor & Francis Ltd., 2016<
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Dale Roberts:World of Workcraft
- nouveau livre 2003, ISBN: 9781134785001
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle… Plus…
Research demonstrated some years ago that there is a strong positive correlation between 'play', 'fun' and organisational performance. More recently, organisations have started to wrestle with the idea of how to engage the skills and motivation of Human Resources & Personnel Management, Business & Finance, World of Workcraft~~ Dale Roberts~~Human Resources & Personnel Management~~Business & Finance~~9781134785001, en, World of Workcraft, Dale Roberts, 9781134785001, Routledge, 03/03/2016, , , , Routledge, 03/03/2016<
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Dale Roberts:World of Workcraft
- nouveau livre 2016, ISBN: 9781134785001
Rediscovering Motivation and Engagement in the Digital Workplace, eBooks, eBook Download (EPUB), [PU: Taylor and Francis], Taylor and Francis, 2016
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