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Geometry for Computer Graphics : Formulae, Examples and Proofs - Dirk Husmeier
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Geometry for Computer Graphics : Formulae, Examples and Proofs - nouveau livre

ISBN: 9781846281167

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of … Plus…

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Geometry for Computer Graphics - John Vince
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Geometry for Computer Graphics - nouveau livre

2005, ISBN: 9781846281167

*Geometry for Computer Graphics* - Formulae Examples and Proofs. Auflage 2005 / pdf eBook für 53.49 € / Aus dem Bereich: eBooks, Fachthemen & Wissenschaft, Mathematik Medien > Bücher nein… Plus…

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Geometry for Computer Graphics - John Vince
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John Vince:
Geometry for Computer Graphics - nouveau livre

ISBN: 9781846281167

Geometry for Computer Graphics ab 96.49 € als pdf eBook: Formulae Examples and Proofs. Aus dem Bereich: eBooks, Fachthemen & Wissenschaft, Mathematik, Medien > Bücher nein eBook als pdf e… Plus…

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Geometry for Computer Graphics - John Vince
John Vince:
Geometry for Computer Graphics - nouveau livre

2005, ISBN: 9781846281167

Geometry for Computer Graphics - Formulae Examples and Proofs. Auflage 2005: ab 53.49 € eBooks > Fachthemen & Wissenschaft > Mathematik Springer-Verlag GmbH eBook als pdf, Springer-Verlag… Plus…

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Geometry for Computer Graphics - John Vince
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Geometry for Computer Graphics - nouveau livre

2006, ISBN: 9781846281167

Formulae, Examples and Proofs, eBooks, eBook Download (PDF), 2005, [PU: Springer London], Springer London, 2006

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EAN (ISBN-13): 9781846281167
ISBN (ISBN-10): 1846281164
Date de parution: 2006
Editeur: Springer-Verlag GmbH
342 Pages
Langue: eng/Englisch

Livre dans la base de données depuis 2009-10-14T00:18:49+02:00 (Paris)
Page de détail modifiée en dernier sur 2024-03-17T14:58:31+01:00 (Paris)
ISBN/EAN: 9781846281167

ISBN - Autres types d'écriture:
1-84628-116-4, 978-1-84628-116-7
Autres types d'écriture et termes associés:
Auteur du livre: john vince
Titre du livre: geometry for computer, geo graphics


Données de l'éditeur

Auteur: John Vince
Titre: Geometry for Computer Graphics - Formulae, Examples and Proofs
Editeur: Springer; Springer London
342 Pages
Date de parution: 2006-01-16
London; GB
Langue: Anglais
53,49 € (DE)
59,00 CHF (CH)
Available
XXII, 342 p.

EA; E107; eBook; Nonbooks, PBS / Informatik, EDV/Anwendungs-Software; Grafikprogrammierung; Verstehen; 3D; Augmented Reality; Mathematica; animation; computer; computer animation; computer graphics; digital media; geometry; polygon; virtual reality; B; Computer Graphics; Mathematical Applications in Computer Science; Geometry; Computer Science; Theoretische Informatik; Geometrie; BB

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

Geometry for Computer Graphics

From the contents:

Geometry.- Lines, angles and trigonometry.- Circe.- Triangle.- Quadrilaterals.- Polygon.- Three-dimensional objects.- Coordinate systems.- Vectors.- Quaternions.- Transformations.- 2D Straight line.- Lines and circles.- Second degree curves.- 3D Straight line.- The plane.- Line, plane and sphere.- 3D Triangle.- Parametric curves and patches.- Second-degree surfaces in standard form.- Examples.- Trigonometry.- Circe.- Triangle.- Quadrilateral.- Polygon.- Three-dimensional objects.- Coordinate systems.- Vectors.- Quaternions.- Transformations.- 2D Straight line.- Lines and a circle.- Second degree curves.- 3D Straight line.- The plane.- Line, plane and sphere.- 3D Triangle.- Parametric curves and patches.- Second-degree surfaces in standard form.- Proofs.- Glossary.

This book draws together a wide variety of geometric information that will provide a sourcebook of facts, examples and proofs for students, academics, researchers and professional practitioners. It includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.


A unique handbook of the geometry associated with computer graphics Includes separate sections with formulae, examples and proofs, to provide everything the reader needs to understand the topic Includes supplementary material: sn.pub/extras;

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