Français
France
s'inscrire
Conseils d'eurolivre.fr
Livres similaires
Autres livres qui pourraient ressembler au livre recherché:
Outils de recherche
Livre conseillé
Actualités
Publicité
FILTRE
- 0 Résultats
prix le plus bas: 22,93 €, prix le plus élevé: 45,56 €, prix moyen: 37,46 €
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Livre non disponible
(*)
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nouveau livre

ISBN: 9789460913297

ID: 9789460913297

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments. Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds: In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments., Sensepublishers

Nouveaux livres Rheinberg-Buch.de
Ebook, Englisch, Neuware Frais d'envoiAb 20¤ Versandkostenfrei in Deutschland, Sofort lieferbar, DE. (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Annetta, L.A.; Bronack, Stephen
Livre non disponible
(*)
Annetta, L.A.; Bronack, Stephen:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nouveau livre

ISBN: 9460913296

ID: 974162

In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities.The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments. Juvenile Nonfiction Juvenile Nonfiction eBook, Springer

Nouveaux livres Ebooks.com
Frais d'envoizzgl. Versandkosten, Livraison non-comprise
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Livre non disponible
(*)
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nouveau livre

ISBN: 9789460913297

ID: 221922693

Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds:1st Edition. Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds:1st Edition. eBooks > Belletristik > Erzählungen, SensePublishers

Nouveaux livres Hugendubel.de
No. 16829842 Frais d'envoi, , DE (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - L.A. Annetta; Stephen Bronack
Livre non disponible
(*)
L.A. Annetta; Stephen Bronack:
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - nouveau livre

ISBN: 9789460913297

ID: 9789460913297

Education; Educational Technology educational technology , games, distance education Books eBook, Springer Science+Business Media

Nouveaux livres Springer.com
Frais d'envoi EUR 0.00
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds
Livre non disponible
(*)
Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds - Première édition

2011, ISBN: 9789460913297

ID: 25475698

[ED: 1], Auflage, eBook Download (PDF), eBooks, [PU: Sensepublishers]

Nouveaux livres Lehmanns.de
Frais d'envoiDownload sofort lieferbar, , Versandkostenfrei innerhalb der BRD (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.