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Narration in the Video Game - Dominic Arsenault
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Dominic Arsenault:
Narration in the Video Game - Livres de poche

ISBN: 3639091396

Paperback, [EAN: 9783639091397], VDM Verlag Dr. Mueller e.K., VDM Verlag Dr. Mueller e.K., Book, [PU: VDM Verlag Dr. Mueller e.K.], VDM Verlag Dr. Mueller e.K., Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the “cut-scenes” usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot, 5, Computers & Technology, 549726, Business Technology, 3448, Certification, 3508, Computer Science, 549646, Databases & Big Data, 6133988011, Digital Audio, Video & Photography, 87, Games & Strategy Guides, 4134, Graphics & Design, 549652, Hardware & DIY, 10806606011, History & Culture, 69766, Internet & Social Media, 377557011, Mobile Phones, Tablets & E-Readers, 3652, Networking & Cloud Computing, 3756, Operating Systems, 3839, Programming, 3952, Programming Languages, 377560011, Security & Encryption, 4053, Software, 3510, Web Development & Design, 1000, Subjects, 283155, Books, 468204, Computer Science, 491298, Algorithms, 491300, Artificial Intelligence, 491306, Database Storage & Design, 491308, Graphics & Visualization, 491302, Networking, 491310, Object-Oriented Software Design, 491312, Operating Systems, 491314, Programming Languages, 491316, Software Design & Engineering, 465600, New, Used & Rental Textbooks, 2349030011, Specialty Boutique, 283155, Books

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Narration in the Video Game - An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers - Arsenault, Dominic
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Arsenault, Dominic:
Narration in the Video Game - An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers - Livres de poche

2008, ISBN: 9783639091397

[ED: Taschenbuch / Paperback], [PU: VDM Verlag Dr. Müller], Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the cut-scenes usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics., DE, [SC: 0.00], Neuware, gewerbliches Angebot, H: 220mm, B: 150mm, T: 5mm, 104, [GW: 145g], Selbstabholung und Barzahlung, PayPal, offene Rechnung, Banküberweisung, Interntationaler Versand

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Narration in the Video Game - Dominic Arsenault
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Dominic Arsenault:
Narration in the Video Game - nouveau livre

ISBN: 9783639091397

ID: fdbd0284f4ba2e5566a66f96a2207201

Do video games tell stories? And if they do, how andwhy do they do so? In this study, Dominic Arsenaulttakes the reader through the battlefield of ludologyand narratology in video game studies, and argues fora radically new narratological conception of thevideo game. Like a Starcraft Zerg Drone, he extractsideas from the rich veins of new media and video gamestudies, along with the latest developments ofnarratology and French film theory, and morphs themin with his own personal historical insights andgameplay experience with video games andpen-and-paper role-playing games. The resultingtheoretical approach finds that narration, as aprocess, is intrinsic to video game playing,independently of the cut-scenes usually much toutedby the proponents of interactive storytelling.Academics with an interest in video game studies,narratology or new media will find here a novelperspective on a well-researched subject, whilelike-minded students and amateur, professional andprospective game developers will also appreciate thequick, efficient and readable introduction to thesehot topics. Bücher / Sozialwissenschaften, Recht & Wirtschaft / Medien & Kommunikation / Medienwissenschaft, [PU: VDM Verlag Dr. Müller, Saarbrücken]

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Narration in the Video Game - Dominic Arsenault
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Dominic Arsenault:
Narration in the Video Game - Livres de poche

2008, ISBN: 9783639091397

ID: 599341498

VDM Verlag Dr. Mueller e.K, 2008-10-06. Paperback. Used:Good. Buy with confidence. Excellent Customer Service & Return policy. Ships Fast. 24*7 Customer Service., VDM Verlag Dr. Mueller e.K, 2008-10-06

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Narration in the Video Game - Dominic Arsenault
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Dominic Arsenault:
Narration in the Video Game - Livres de poche

2008, ISBN: 3639091396

ID: 21552446246

[EAN: 9783639091397], Neubuch, [PU: VDM Verlag Dr. Mueller E.K. 2008-10-06], Computers & the Internet|General

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Narration in the Video Game

Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the "cut-scenes" usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics.

Informations détaillées sur le livre - Narration in the Video Game


EAN (ISBN-13): 9783639091397
ISBN (ISBN-10): 3639091396
Livre de poche
Date de parution: 2008
Editeur: VDM Verlag
104 Pages
Poids: 0,171 kg
Langue: eng/Englisch

Livre dans la base de données depuis 02.02.2009 18:08:55
Livre trouvé récemment le 19.06.2017 21:42:28
ISBN/EAN: 9783639091397

ISBN - Autres types d'écriture:
3-639-09139-6, 978-3-639-09139-7


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