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Playing with the Past / Erik Champion / Buch / Human-Computer Interaction Series / Englisch / 2010 / Springer London / EAN 9781849965002 - Champion, Erik
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Champion, Erik:

Playing with the Past / Erik Champion / Buch / Human-Computer Interaction Series / Englisch / 2010 / Springer London / EAN 9781849965002 - edition reliée, livre de poche

2010, ISBN: 9781849965002

[ED: Gebunden], [PU: Springer London], How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer… Plus…

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Playing with the Past | Erik Champion | Buch | Human-Computer Interaction Series | Englisch | 2010 | Springer London | EAN 9781849965002 - Champion, Erik
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Champion, Erik:

Playing with the Past | Erik Champion | Buch | Human-Computer Interaction Series | Englisch | 2010 | Springer London | EAN 9781849965002 - edition reliée, livre de poche

2010, ISBN: 9781849965002

[ED: Gebunden], [PU: Springer London], How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer… Plus…

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Champion, Erik:
Playing with the Past (Human?Computer Interaction Series) - edition reliée, livre de poche

2010

ISBN: 9781849965002

Springer, Hardcover, Auflage: 2011, 236 Seiten, Publiziert: 2010-10-06T00:00:01Z, Produktgruppe: Book, Hersteller-Nr.: 16 black & white tables, 1.13 kg, Verkaufsrang: 4714714, Digital Art… Plus…

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Erik Champion:
Playing with the Past (Human?Computer Interaction Series) - edition reliée, livre de poche

2010, ISBN: 9781849965002

Springer-Verlag New York Inc, Hardcover, Auflage: 2011, 236 Seiten, Publiziert: 2010T, Produktgruppe: Book, Hersteller-Nr.: 16 black & white tables, 1.13 kg, Deals in Books, Specialty Sto… Plus…

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Playing with the Past (Human?Computer Interaction Series) - Erik Champion
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Erik Champion:
Playing with the Past (Human?Computer Interaction Series) - edition reliée, livre de poche

2010, ISBN: 9781849965002

Springer-Verlag New York Inc, Hardcover, Auflage: 2011, 236 Seiten, Publiziert: 2010T, Produktgruppe: Book, Hersteller-Nr.: 16 black & white tables, 1.13 kg, Deals in Books, Specialty Sto… Plus…

Frais d'envoiIn stock. Usually ships within 4 to 5 days. Real shipping costs can differ from the ones shown here. (EUR 3.65) allnewbooks

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Détails sur le livre
Playing with the Past (Human?Computer Interaction Series)

How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments are impeded by technological constraints or by a paucity of evaluation studies can only be partially correct, for computer games and simulations are also virtual environments. Many of the underlying issues are caused by a lack of engagement with the philosophical underpinnings of culture, presence and inhabitation, and there are few exemplars that engage the public with history and heritage using interactive media in a meaningful and relevant manner. The intention of Playing With the Past is to help designers and critics understand the issues involved in creating virtual environments that promote and disseminate historical learning and cultural heritage through a close study of the interactive design principles at work behind both real and virtual places. Topics discussed include the design of virtual environments, and especially virtual heritage environments, virtual place-making, cultural presence, the pros and cons of game-style interaction, augmented reality projects, and appropriate evaluation methods. Virtual heritage environments discussed in the book include projects from Antarctica, Australia, Mexico, Malta, Egypt, Babylon, the Netherlands, Cambodia, and India.

Informations détaillées sur le livre - Playing with the Past (Human?Computer Interaction Series)


EAN (ISBN-13): 9781849965002
ISBN (ISBN-10): 1849965005
Version reliée
Date de parution: 2010
Editeur: Springer-Verlag New York Inc
214 Pages
Poids: 0,504 kg
Langue: eng/Englisch

Livre dans la base de données depuis 2008-12-18T00:29:55+01:00 (Paris)
Page de détail modifiée en dernier sur 2023-08-07T08:47:42+02:00 (Paris)
ISBN/EAN: 9781849965002

ISBN - Autres types d'écriture:
1-84996-500-5, 978-1-84996-500-2
Autres types d'écriture et termes associés:
Auteur du livre: philosophical methods
Titre du livre: the human past, playing with the past, play with, champion, human computer interaction


Données de l'éditeur

Auteur: Erik Champion
Titre: Human–Computer Interaction Series; Playing with the Past
Editeur: Springer; Springer London
214 Pages
Date de parution: 2010-10-06
London; GB
Imprimé / Fabriqué en
Poids: 1,130 kg
Langue: Anglais
149,79 € (DE)
153,99 € (AT)
165,50 CHF (CH)
Not available, publisher indicates OP
XXII, 214 p.

BB; Book; Hardcover, Softcover / Informatik, EDV/Betriebssysteme, Benutzeroberflächen; Mensch-Computer-Interaktion; Verstehen; 3D Usability; 3D Worlds; Architecture; Cultural Heritage; Cultural Learning; Game Design; Historical Learning; Interaction Design; Virtual Environments; Virtual Heritage; Virtual Worlds; B; User Interfaces and Human Computer Interaction; Computer Appl. in Arts and Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design; User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design; Computer Science; Computer-Anwendungen in den Sozial- und Verhaltenswissenschaften; Computer-Anwendungen in Kunst und Geisteswissenschaften; Grafische und digitale Media-Anwendungen; Computer-Aided Design (CAD); BC; EA; BB

1. Introducing Virtual Travel.- 2. Virtual Environments.- 3.Virtual Places.- 4. Cultural and Social Presence.- 5. Game-Style Interaction.- 6. Playing With The Past.- 7. Augmenting the Present With the Past.- 8. Evaluating Virtual Heritage.- 9. Conclusion.- Index

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