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UNDERSTANDING COMPUTER GAME CULTURE - Jan Van Looy
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ISBN: 9783838332130

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In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process. Bücher / Sozialwissenschaften, Recht & Wirtschaft / Medien & Kommunikation / Medienwissenschaft

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UNDERSTANDING COMPUTER GAME CULTURE: THE CULTURAL SHAPING OF A NEW MEDIUM - Jan Van Looy
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2007, ISBN: 383833213X

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UNDERSTANDING COMPUTER GAME CULTURE
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UNDERSTANDING COMPUTER GAME CULTURE - nouveau livre

ISBN: 9783838332130

ID: 560003e218d6a922fcaebcd02c866c66

In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process. Bücher / Sozialwissenschaften, Recht & Wirtschaft / Medien & Kommunikation / Medienwissenschaft

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UNDERSTANDING COMPUTER GAME CULTURE: THE CULTURAL SHAPING OF A NEW MEDIUM - Jan Van Looy
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Jan Van Looy:
UNDERSTANDING COMPUTER GAME CULTURE: THE CULTURAL SHAPING OF A NEW MEDIUM - Livres de poche

2010, ISBN: 383833213X

[SR: 6424588], Paperback, [EAN: 9783838332130], LAP Lambert Academic Publishing, LAP Lambert Academic Publishing, Book, [PU: LAP Lambert Academic Publishing], 2010-02-01, LAP Lambert Academic Publishing, 275706, Media Studies, 275700, Communication Studies, 276411, Social Sciences, 60, Society, Politics & Philosophy, 1025612, Subjects, 266239, Books

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UNDERSTANDING COMPUTER GAME CULTURE: THE CULTURAL SHAPING OF A NEW MEDIUM - Van Looy, Jan
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Van Looy, Jan:
UNDERSTANDING COMPUTER GAME CULTURE: THE CULTURAL SHAPING OF A NEW MEDIUM - Livres de poche

2010, ISBN: 383833213X

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UNDERSTANDING COMPUTER GAME CULTURE

In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games' development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process.

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EAN (ISBN-13): 9783838332130
ISBN (ISBN-10): 383833213X
Version reliée
Livre de poche
Date de parution: 2010
Editeur: LAP Lambert Acad. Publ.
280 Pages
Poids: 0,431 kg
Langue: eng/Englisch

Livre dans la base de données depuis 29.01.2009 23:04:00
Livre trouvé récemment le 11.04.2017 10:58:44
ISBN/EAN: 383833213X

ISBN - Autres types d'écriture:
3-8383-3213-X, 978-3-8383-3213-0


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