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Engage The Brain: Games
Livre non disponible
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Engage The Brain: Games - nouveau livre

ISBN: 9781412959315

ID: 9218024

About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make. About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement. Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including: Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win! Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing. Books, Society and Social Sciences~~Education~~Educational Equipment & Technology, Computer-aided Learning (CAL, Engage The Brain: Games~~Book~~9781412959315~~Marcia L. Tate, , , , , , , , , ,, [PU: SAGE Publications]

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Engage the Brain: Games: Grade 2 - Tate, Marcia L.
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Tate, Marcia L.:

Engage the Brain: Games: Grade 2 - Livres de poche

ISBN: 9781412959315

[ED: Taschenbuch], [PU: CORWIN PR INC], About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing. Versandfertig in über 4 Wochen, [SC: 0.00], Neuware, gewerbliches Angebot

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Engage the Brain: Games: Grade 2 - Tate, Marcia L.
Livre non disponible
(*)
Tate, Marcia L.:
Engage the Brain: Games: Grade 2 - Livres de poche

ISBN: 9781412959315

[ED: Taschenbuch], [PU: CORWIN PR INC], About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.Versandfertig in über 4 Wochen, [SC: 0.00], Neuware, gewerbliches Angebot

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Engage the Brain: Games - Marcia L. Tate
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Marcia L. Tate:
Engage the Brain: Games - Livres de poche

2008, ISBN: 9781412959315

ID: 8703853

Softcover, Buch, [PU: Corwin Press Inc]

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Engage the Brain Games, Grade Two - Marcia L  Tate
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Marcia L Tate:
Engage the Brain Games, Grade Two - nouveau livre

ISBN: 9781412959315

ID: 152788612

NA Games, Corwin Press

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Détails sur le livre
Engage the Brain: Games: Grade 2
Auteur:

Tate, Marcia L.

Titre:

Engage the Brain: Games: Grade 2

ISBN:

1412959314

About the Engage the Brain SeriesThis practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain, this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement.Engage the Brain: Games, Grade Two contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Pin the Tail on the Donkey, Tag, Charades, Bingo, Tic-Tac-Toe) and some are brand new, including:Antonym or Synonym?Cause and Effect CharadesGo Fish for the PlotRace to 100!Shape ShiftersPattern PartnersSpin to Win!Liquid TagClassify Those AnimalsRock Your MemoryPyramid of FunTic-Tac-Toe BingoThe Name GameAnimal AcrobatsWings of SymmetryPicture ThisEach game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

Informations détaillées sur le livre - Engage the Brain: Games: Grade 2


EAN (ISBN-13): 9781412959315
ISBN (ISBN-10): 1412959314
Livre de poche
Date de parution: 2008
Editeur: CORWIN PR INC
96 Pages
Poids: 0,286 kg
Langue: eng/Englisch

Livre dans la base de données depuis 24.03.2008 10:41:48
Livre trouvé récemment le 27.02.2017 16:55:08
ISBN/EAN: 1412959314

ISBN - Autres types d'écriture:
1-4129-5931-4, 978-1-4129-5931-5

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