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UNDERSTANDING COMPUTER GAME CULTURE - Jan van Looy
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UNDERSTANDING COMPUTER GAME CULTURE / THE CULTURAL SHAPING OF A NEW MEDIUM / Jan van Looy / Taschenbuch / Paperback / 280 S. / Englisch / 2010 / LAP LAMBERT Academic Publishing / EAN 9783838332130 - Looy, Jan van
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UNDERSTANDING COMPUTER GAME CULTURE / THE CULTURAL SHAPING OF A NEW MEDIUM / Jan van Looy / Taschenbuch / Paperback / 280 S. / Englisch / 2010 / LAP LAMBERT Academic Publishing / EAN 9783838332130 - Livres de poche

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[ED: Taschenbuch], [PU: LAP LAMBERT Academic Publishing], In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During thi… Plus…

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UNDERSTANDING COMPUTER GAME CULTURE | THE CULTURAL SHAPING OF A NEW MEDIUM | Jan van Looy | Taschenbuch | Paperback | 280 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838332130 - Looy, Jan van
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UNDERSTANDING COMPUTER GAME CULTURE | THE CULTURAL SHAPING OF A NEW MEDIUM | Jan van Looy | Taschenbuch | Paperback | 280 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838332130 - Livres de poche

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ISBN: 9783838332130

[ED: Taschenbuch], [PU: LAP LAMBERT Academic Publishing], In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During thi… Plus…

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UNDERSTANDING COMPUTER GAME CULTURE: THE CULTURAL SHAPING OF A NEW MEDIUM - Livres de poche

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UNDERSTANDING COMPUTER GAME CULTURE THE CULTURAL SHAPING OF A NEW MEDIUM - Looy, Jan van
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UNDERSTANDING COMPUTER GAME CULTURE: THE CULTURAL SHAPING OF A NEW MEDIUM

In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games' development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process.

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EAN (ISBN-13): 9783838332130
ISBN (ISBN-10): 383833213X
Version reliée
Livre de poche
Date de parution: 2010
Editeur: LAP Lambert Academic Publishing
280 Pages
Poids: 0,431 kg
Langue: eng/Englisch

Livre dans la base de données depuis 2009-01-29T23:04:00+01:00 (Paris)
Page de détail modifiée en dernier sur 2023-11-14T12:52:50+01:00 (Paris)
ISBN/EAN: 9783838332130

ISBN - Autres types d'écriture:
3-8383-3213-X, 978-3-8383-3213-0
Autres types d'écriture et termes associés:
Auteur du livre: tolkien
Titre du livre: computer medium, the culture game, shaping the game


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