. .
Français
France
Livres similaires
Autres livres qui pourraient ressembler au livre recherché:
Outils de recherche
s'inscrire

Connectez-vous avec Facebook:

S'inscrire
Mot de passe oublié?


Historique de recherche
Liste pense-bête
Liens vers eurolivre.fr

Partager ce livre sur…
..?
Livre conseillé
Actualités
Conseils d'eurolivre.fr
Publicité
Annonce payée
FILTRE
- 0 Résultats
prix le plus bas: 73.11 EUR, prix le plus élevé: 79.00 EUR, prix moyen: 76.66 EUR
UNDERSTANDING COMPUTER GAME CULTURE - THE CULTURAL SHAPING OF A NEW MEDIUM
Livre non disponible
(*)

UNDERSTANDING COMPUTER GAME CULTURE - THE CULTURAL SHAPING OF A NEW MEDIUM - Livres de poche

2010, ISBN: 9783838332130

[ED: Taschenbuch / Paperback], [PU: LAP Lambert Academic Publishing], In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process., [SC: 0.00], Neuware, gewerbliches Angebot, H: 220mm, B: 150mm, T: 14mm, [GW: 380g]

Nouveaux livres Booklooker.de
Syndikat Buchdienst
Frais d'envoiVersandkostenfrei (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
UNDERSTANDING COMPUTER GAME CULTURE - Jan Van Looy
Livre non disponible
(*)

Jan Van Looy:

UNDERSTANDING COMPUTER GAME CULTURE - Livres de poche

2010, ISBN: 383833213X

ID: 9777105510

[EAN: 9783838332130], Neubuch, [PU: LAP Lambert Acad. Publ. Feb 2010], This item is printed on demand - Print on Demand Titel. Neuware - In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development Is it technology Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process. 280 pp. Englisch

Nouveaux livres Abebooks.de
AHA-BUCH GmbH, Einbeck, Germany [51283250] [Rating: 5 (von 5)]
NEW BOOK Frais d'envoiVersandkostenfrei (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
UNDERSTANDING COMPUTER GAME CULTURE - Jan Van Looy
Livre non disponible
(*)
Jan Van Looy:
UNDERSTANDING COMPUTER GAME CULTURE - nouveau livre

ISBN: 9783838332130

ID: 560003e218d6a922fcaebcd02c866c66

In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process. Bücher / Sozialwissenschaften, Recht & Wirtschaft / Medien & Kommunikation / Medienwissenschaft

Nouveaux livres Dodax.de
Nr. 57a0b5f02c9bc808f72cab46 Frais d'envoiVersandkosten: 0.0 EUR, Lieferzeit: 5 Tage, DE. (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
UNDERSTANDING COMPUTER GAME CULTURE
Livre non disponible
(*)
UNDERSTANDING COMPUTER GAME CULTURE - nouveau livre

ISBN: 9783838332130

ID: 560003e218d6a922fcaebcd02c866c66

In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process. Bücher / Sozialwissenschaften, Recht & Wirtschaft / Medien & Kommunikation / Medienwissenschaft

Nouveaux livres Dodax.de
Nr. 57a0b5f02c9bc808f72cab46 Frais d'envoiVersandkosten: 0.0 EUR, Lieferzeit: 6 Tage, DE. (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
UNDERSTANDING COMPUTER GAME CULTURE - Van Looy, Jan
Livre non disponible
(*)
Van Looy, Jan:
UNDERSTANDING COMPUTER GAME CULTURE - Livres de poche

2010, ISBN: 383833213X

Edition reliée, ID: 6284769

THE CULTURAL SHAPING OF A NEW MEDIUM - Buch, gebundene Ausgabe, 280 S., Beilagen: Paperback, Erschienen: 2010 LAP Lambert Acad. Publ.

Nouveaux livres Buch24.de
buch24de
Frais d'envoiLivraison non-comprise
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.

< Retour aux résultats de recherche...
Détails sur le livre
UNDERSTANDING COMPUTER GAME CULTURE
Auteur:

Van Looy, Jan

Titre:

UNDERSTANDING COMPUTER GAME CULTURE

ISBN:

9783838332130

In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games' development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process.

Informations détaillées sur le livre - UNDERSTANDING COMPUTER GAME CULTURE


EAN (ISBN-13): 9783838332130
ISBN (ISBN-10): 383833213X
Version reliée
Livre de poche
Date de parution: 2010
Editeur: LAP Lambert Acad. Publ.
280 Pages
Poids: 0,431 kg
Langue: eng/Englisch

Livre dans la base de données depuis 29.01.2009 23:04:00
Livre trouvé récemment le 27.10.2016 04:32:38
ISBN/EAN: 9783838332130

ISBN - Autres types d'écriture:
3-8383-3213-X, 978-3-8383-3213-0

< Retour aux résultats de recherche...
< pour archiver...
Adjacent Livres