This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the … Plus…
This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the history of Australia's first lighthouse. The history lesson was presented to participants with different musical stimuli in the background and on two different display systems. Results showed that those participants who used a less immersive 3-monitor display system remembered a statistically significant higher number of facts from the historical information than those participants who used a highly immersive 3-projector 'Reality Center' display system. In addition, participants using the less immersive 3-monitor display system remembered significantly more information if no background music was played in the second half of the history lesson as compared to their peers who listened to music in the second half. Conversely, if background music was played during the second half of the history lesson in the more immersive Reality Center, participants had a higher recall of facts as compared to participants who were not exposed to music in the second half of the history lesson. Trade Books>Trade Paperback>Technology>Online Life>Online Life, LAP Lambert Academic Publishing Core >1<
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Paperback, [PU: LAP LAMBERT Academic Publishing], This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A v… Plus…
Paperback, [PU: LAP LAMBERT Academic Publishing], This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the history of Australia's first lighthouse. The history lesson was presented to participants with different musical stimuli in the background and on two different display systems. Results showed that those participants who used a less immersive 3-monitor display system remembered a statistically significant higher number of facts from the historical information than those participants who used a highly immersive 3-projector 'Reality Center' display system. In addition, participants using the less immersive 3-monitor display system remembered significantly more information if no background music was played in the second half of the history lesson as compared to their peers who listened to music in the second half. Conversely, if background music was played during the second half of the history lesson in the more immersive Reality Center, participants had a higher recall of facts as compared to participants who were not exposed to music in the second half of the history lesson., Computing: General<
This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the … Plus…
This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the history of Australia's first lighthouse. The history lesson was presented to participants with different musical stimuli in the background and on two different display systems. Results showed that those participants who used a less immersive 3-monitor display system remembered a statistically significant higher number of facts from the historical information than those participants who used a highly immersive 3-projector 'Reality Center' display system. In addition, participants using the less immersive 3-monitor display system remembered significantly more information if no background music was played in the second half of the history lesson as compared to their peers who listened to music in the second half. Conversely, if background music was played during the second half of the history lesson in the more immersive Reality Center, participants had a higher recall of facts as compared to participants who were not exposed to music in the second half of the history lesson. Bücher, Hörbücher & Kalender / Bücher / Sachbuch / Computer & IT<
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VirSchool ab 78.99 € als Taschenbuch: The effect of Music on Memory for facts learned in a Virtual Environment. Aus dem Bereich: Bücher, Ratgeber, Computer & Internet, LAP LAMBERT Academi… Plus…
VirSchool ab 78.99 € als Taschenbuch: The effect of Music on Memory for facts learned in a Virtual Environment. Aus dem Bereich: Bücher, Ratgeber, Computer & Internet, LAP LAMBERT Academic Publishing<
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This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the … Plus…
This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the history of Australia's first lighthouse. The history lesson was presented to participants with different musical stimuli in the background and on two different display systems. Results showed that those participants who used a less immersive 3-monitor display system remembered a statistically significant higher number of facts from the historical information than those participants who used a highly immersive 3-projector 'Reality Center' display system. In addition, participants using the less immersive 3-monitor display system remembered significantly more information if no background music was played in the second half of the history lesson as compared to their peers who listened to music in the second half. Conversely, if background music was played during the second half of the history lesson in the more immersive Reality Center, participants had a higher recall of facts as compared to participants who were not exposed to music in the second half of the history lesson. Trade Books>Trade Paperback>Technology>Online Life>Online Life, LAP Lambert Academic Publishing Core >1<
new in stock. Frais d'envoizzgl. Versandkosten., Livraison non-comprise
Paperback, [PU: LAP LAMBERT Academic Publishing], This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A v… Plus…
Paperback, [PU: LAP LAMBERT Academic Publishing], This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the history of Australia's first lighthouse. The history lesson was presented to participants with different musical stimuli in the background and on two different display systems. Results showed that those participants who used a less immersive 3-monitor display system remembered a statistically significant higher number of facts from the historical information than those participants who used a highly immersive 3-projector 'Reality Center' display system. In addition, participants using the less immersive 3-monitor display system remembered significantly more information if no background music was played in the second half of the history lesson as compared to their peers who listened to music in the second half. Conversely, if background music was played during the second half of the history lesson in the more immersive Reality Center, participants had a higher recall of facts as compared to participants who were not exposed to music in the second half of the history lesson., Computing: General<
This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the … Plus…
This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the history of Australia's first lighthouse. The history lesson was presented to participants with different musical stimuli in the background and on two different display systems. Results showed that those participants who used a less immersive 3-monitor display system remembered a statistically significant higher number of facts from the historical information than those participants who used a highly immersive 3-projector 'Reality Center' display system. In addition, participants using the less immersive 3-monitor display system remembered significantly more information if no background music was played in the second half of the history lesson as compared to their peers who listened to music in the second half. Conversely, if background music was played during the second half of the history lesson in the more immersive Reality Center, participants had a higher recall of facts as compared to participants who were not exposed to music in the second half of the history lesson. Bücher, Hörbücher & Kalender / Bücher / Sachbuch / Computer & IT<
Nr. Frais d'envoi, Lieferzeit: 11 Tage, DE. (EUR 0.00)
VirSchool ab 78.99 € als Taschenbuch: The effect of Music on Memory for facts learned in a Virtual Environment. Aus dem Bereich: Bücher, Ratgeber, Computer & Internet, LAP LAMBERT Academi… Plus…
VirSchool ab 78.99 € als Taschenbuch: The effect of Music on Memory for facts learned in a Virtual Environment. Aus dem Bereich: Bücher, Ratgeber, Computer & Internet, LAP LAMBERT Academic Publishing<
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This book discusses how music played in the background of a computer-animated history lesson affected participants' memory for facts. A virtual environment was created that delivered the history of Australia's first lighthouse. The history lesson was presented to participants with different musical stimuli in the background and on two different display systems. Results showed that those participants who used a less immersive 3-monitor display system remembered a statistically significant higher number of facts from the historical information than those participants who used a highly immersive 3-projector 'Reality Center' display system. In addition, participants using the less immersive 3-monitor display system remembered significantly more information if no background music was played in the second half of the history lesson as compared to their peers who listened to music in the second half. Conversely, if background music was played during the second half of the history lesson in the more immersive Reality Center, participants had a higher recall of facts as compared to participants who were not exposed to music in the second half of the history lesson.
Informations détaillées sur le livre - VirSchool Eric Fassbender Author
EAN (ISBN-13): 9783844389432 ISBN (ISBN-10): 3844389431 Version reliée Livre de poche Date de parution: 2011 Editeur: LAP Lambert Academic Publishing Core >1
Livre dans la base de données depuis 2009-03-01T04:40:30+01:00 (Paris) Page de détail modifiée en dernier sur 2024-03-17T13:14:16+01:00 (Paris) ISBN/EAN: 3844389431
ISBN - Autres types d'écriture: 3-8443-8943-1, 978-3-8443-8943-2 Autres types d'écriture et termes associés: Auteur du livre: fassbender, faßbender Titre du livre: music effect, virtual music