. .
Français
France
Outils de recherche
s'inscrire

Connectez-vous avec Facebook:

S'inscrire
Mot de passe oublié?


Historique de recherche
Liste pense-bête
Liens vers eurolivre.fr

Partager ce livre sur…
..?
Livre conseillé
Actualités
Conseils d'eurolivre.fr
Publicité
Annonce payée
FILTRE
- 0 Résultats
prix le plus bas: 37.94 EUR, prix le plus élevé: 80.86 EUR, prix moyen: 53.44 EUR
Narration In The Video Game - Dominic Arsenault
Livre non disponible
(*)
Dominic Arsenault:

Narration In The Video Game - livre d'occasion

ISBN: 9783639091397

ID: 9783639091397

Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the "cut-scenes" usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics. Books, Computers~~General, Narration-In-The-Video-Game~~Dominic-Arsenault, 999999999, Narration In The Video Game, Dominic Arsenault, 3639091396, VDM Verlag Dr. Mueller e.K., , , , , VDM Verlag Dr. Mueller e.K.

livre d'occasion Barnesandnoble.com
MPN: , SKU 9783639091397 Frais d'envoizzgl. Versandkosten, Livraison non-comprise
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Narration in the Video Game - An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers
Livre non disponible
(*)
Narration in the Video Game - An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers - Livres de poche

2008, ISBN: 9783639091397

[ED: Taschenbuch / Paperback], [PU: VDM Verlag Dr. Müller], Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the cut-scenes usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics., [SC: 0.00], Neuware, gewerbliches Angebot, H: 220mm, B: 150mm, T: 5mm, [GW: 145g]

Nouveaux livres Booklooker.de
Syndikat Buchdienst
Frais d'envoiVersandkostenfrei, Versand nach Deutschland (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Narration in the Video Game - Dominic Arsenault
Livre non disponible
(*)
Dominic Arsenault:
Narration in the Video Game - nouveau livre

ISBN: 9783639091397

ID: 119383744

Do video games tell stories? And if they do, how andwhy do they do so? In this study, Dominic Arsenaulttakes the reader through the battlefield of ludologyand narratology in video game studies, and argues fora radically new narratological conception of thevideo game. Like a Starcraft Zerg Drone, he extractsideas from the rich veins of new media and video gamestudies, along with the latest developments ofnarratology and French film theory, and morphs themin with his own personal historical insights andgameplay experience with video games andpen-and-paper role-playing games. The resultingtheoretical approach finds that narration, as aprocess, is intrinsic to video game playing,independently of the ´´cut-scenes´´ usually much toutedby the proponents of interactive storytelling.Academics with an interest in video game studies,narratology or new media will find here a novelperspective on a well-researched subject, whilelike-minded students and amateur, professional andprospective game developers will also appreciate thequick, efficient and readable introduction to thesehot topics. An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, VDM Verlag Dr. Müller e.K.

Nouveaux livres Thalia.at
No. 16188310 Frais d'envoi, Versandfertig in 4 - 6 Tagen, AT (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Narration in the Video Game - Dominic Arsenault
Livre non disponible
(*)
Dominic Arsenault:
Narration in the Video Game - nouveau livre

ISBN: 9783639091397

ID: 150603502

Do video games tell stories? And if they do, how andwhy do they do so? In this study, Dominic Arsenaulttakes the reader through the battlefield of ludologyand narratology in video game studies, and argues fora radically new narratological conception of thevideo game. Like a Starcraft Zerg Drone, he extractsideas from the rich veins of new media and video gamestudies, along with the latest developments ofnarratology and French film theory, and morphs themin with his own personal historical insights andgameplay experience with video games andpen-and-paper role-playing games. The resultingtheoretical approach finds that narration, as aprocess, is intrinsic to video game playing,independently of the ´´cut-scenes´´ usually much toutedby the proponents of interactive storytelling.Academics with an interest in video game studies,narratology or new media will find here a novelperspective on a well-researched subject, whilelike-minded students and amateur, professional andprospective game developers will also appreciate thequick, efficient and readable introduction to thesehot topics. An Apologia of Interactive Storytelling, and an Apology to Cut-Scene Lovers Buch (fremdspr.) Bücher>Fremdsprachige Bücher>Englische Bücher, [PU: VDM Verlag Dr. Müller, Saarbrücken]

Nouveaux livres Thalia.de
No. 16188310 Frais d'envoi, Versandfertig in 2 - 3 Tagen, DE (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.
Narration in the Video Game - Dominic Arsenault
Livre non disponible
(*)
Dominic Arsenault:
Narration in the Video Game - nouveau livre

ISBN: 9783639091397

ID: fdbd0284f4ba2e5566a66f96a2207201

Do video games tell stories? And if they do, how and, [PU: VDM Verlag Dr. Müller, Saarbrücken]

Nouveaux livres Dodax.de
Frais d'envoiVersandkosten: 0.0 EUR, Lieferzeit: 3 Tage, DE. (EUR 0.00)
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.

< Retour aux résultats de recherche...
Détails sur le livre
Narration in the Video Game
Auteur:

Arsenault Dominic

Titre:

Narration in the Video Game

ISBN:

3639091396

Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the "cut-scenes" usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics.

Informations détaillées sur le livre - Narration in the Video Game


EAN (ISBN-13): 9783639091397
ISBN (ISBN-10): 3639091396
Livre de poche
Date de parution: 2008
Editeur: VDM Verlag
104 Pages
Poids: 0,171 kg
Langue: eng/Englisch

Livre dans la base de données depuis 02.02.2009 18:08:55
Livre trouvé récemment le 08.11.2016 00:27:27
ISBN/EAN: 3639091396

ISBN - Autres types d'écriture:
3-639-09139-6, 978-3-639-09139-7

< Retour aux résultats de recherche...
< pour archiver...
Adjacent Livres