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Mathematics for 3D Game Programming and Computer Graphics - Lengyel, Eric
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Lengyel, Eric:

Mathematics for 3D Game Programming and Computer Graphics - livre d'occasion

ISBN: 9781435458864

ID: 12751319

This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken directly from a real-world game programming context, and based on programs that have been written and used in game engine development. Mathematics for 3D Game Programming and Computer Graphics Lengyel, Eric, Course Technology

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Mathematics for 3D Game Programming and Computer Graphics - Lengyel, Eric
Livre non disponible
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Lengyel, Eric:

Mathematics for 3D Game Programming and Computer Graphics - nouveau livre

ISBN: 9781435458864

ID: 689268

This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken directly from a real-world game programming context, and based on programs that have been written and used in game engine development. Computers Computers eBook, Course Technology PTR

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Mathematics for 3d game programming and computer graphics - Flynt, j.
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Flynt, j.:
Mathematics for 3d game programming and computer graphics - nouveau livre

ISBN: 9781435458864

ID: 05fddb394633fc89c3145fa13dce154e

This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. Mathematics For 3D Game Programming And Computer Graphics, Third Edition is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. The book begins at a fairly basic level, covering areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. It discusses the math first; then it presents how to translate the math into programs. By providing the math behind the effect, screenshots of the results, and samples of code that translate the math so that the effect is achieved, readers get the full story rather than only a mathematical explanation or a set of code samples that are not clearly drawn from mathematical expressions. With this revised edition, almost every chapter will provide a programming example taken direct, [PU: Cengage Learning]

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Mathematics for 3D Game Programming and Computer Graphics - Lengyel, Eric
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Lengyel, Eric:
Mathematics for 3D Game Programming and Computer Graphics - nouveau livre

ISBN: 1435458869

ID: 1435458869

[PU: Cengage Learning]

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Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
Livre non disponible
(*)
Eric Lengyel:
Mathematics for 3D Game Programming and Computer Graphics - nouveau livre

ISBN: 1435458869

ID: 1435458869

[PU: Cengage Learning]

Nouveaux livres English-Book-Service
Frais d'envoiLivraison non-comprise
Details...
(*) Livre non disponible signifie que le livre est actuellement pas disponible à l'une des plates-formes associées nous recherche.

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Détails sur le livre
Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Auteur:

Lengyel, Eric

Titre:

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

ISBN:

1435458869

Addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. This title is suitable for advanced programmers who are experienced with C++, DirectX, or OpenGL. It also covers areas such as vector geometry and linear algebra, and then progresses to 3D game programming.

Informations détaillées sur le livre - Mathematics for 3D Game Programming and Computer Graphics, Third Edition


EAN (ISBN-13): 9781435458864
ISBN (ISBN-10): 1435458869
Version reliée
Date de parution: 2011
Editeur: CENGAGE LEARNING EMEA DELMAR
Langue: Englisch

Livre dans la base de données depuis 18.04.2011 11:16:17
Livre trouvé récemment le 07.11.2016 20:24:23
ISBN/EAN: 1435458869

ISBN - Autres types d'écriture:
1-4354-5886-9, 978-1-4354-5886-4

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