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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 - Nitschke, Benjamin
Livre non disponible
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Nitschke, Benjamin:

Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 - Livres de poche

2008, ISBN: 0470261285

ID: 14095042170

[EAN: 9780470261286], [PU: Wrox], Computers & the Internet|Computer Graphics|Game Programming, This Book is in Good Condition. Clean Copy With Light Amount of Wear. 100% Guaranteed. Summary: Acknowledgments.Introduction.Part I: XNA Framework Basics.Chapter 1: Introducing XNA.Introduction to the XNA Framework.XNA Game Studio Express.Application Model.Content Pipeline.Get the Free XNA Game Studio Express.Requirements.Installing.What About Visual Studio 2005 Professional?Configuring Your Xbox 360.Getting Started.Your First Project.F5 and Go.Changing the Code.Notes about XNA.Important Links.Is C# Good for Game Development?Getting Used to the Content Pipeline.Differences with MDX.Additional Tools and Tips.Changes in XNA 2.0.Troubleshooting.Summary.Chapter 2: Creating Your First Game: Pong.Game Ideas.Write Down Your Ideas!Agile Methodology.Solving Initial Difficulties.Creating Some Textures.Let's Write Pong.Sprites.Unit Testing in Games.Adding the Ball and Paddles.Handling Player Input.Collision Testing.Adding Sound.How This Looks on the Xbox 360.Challenge: Improve the Pong Game.Troubleshooting.Summary.Chapter 3: Helper Classes.Managing the Content Pipeline.Supported File Formats.Advantages and Disadvantages.Handling Content Directories.Importing and Accessing Content.Logging Error Messages.Unit Testing in XNA.NUnit and TestDriven.Net.Starting Unit Tests.Golden Rules.RandomHelper Class.Generate Random Vectors.StringHelper Class.Extracting Filenames.Writing Lists.Other Helpers.SpriteHelper Class.EnumHelper Class.ColorHelper Class.The Breakout Game.Unit Testing in Breakout.Breakout Levels.The Game Loop.Drawing Breakout.Collision TestingChallenge: Improve the Breakout Game.Summary.Chapter 4: Game Components.The Game Class.Game Component.More Helper Classe.TextureFont Class.Input Class.Sound Class.Tetris, Tetris, Tetris!Rendering the Background.Handling the Grid.Block Types.Gravity.Handling Input.Testing.Challenge: Create the NextBlock Game Component.Summary.Part II: Basic Graphics Engine.Chapter 5: Writing Your Own XNA Graphics Engine.What Should Your Engine Be Able to Do?The Engine Unit Test.3D Models.Rendering of Textures.Line Rendering.3D Programming.Model Unit Test.Testing Other Models.Plugging in More Game Components.Simple Camera Class.ScreenshotCapturer Class.Making Sure Games Run on the Xbox 360.Downloading the XNA Game Launcher.Xbox 360 Setup and Deploying Games.Console Debugging and Tools.Challenge: Write a Game Component.Summary.Chapter 6: Shader Management.Shader Overview.History.Shaders Everywhere in XNA.Example Games.Step-by-Step Shader Tutorial.FX Composer.FX File Layout.Parameters.Vertex Input Format.Vertex Shader.Pixel Shader.Importing the Shader into Your Engine.Compiling Shaders.Using Parameters.Vertex Formats.Rendering with Shaders.Testing the Shader.Challenge.Summary.Chapter 7: Realism Through Normal Mapping.Adding Detail to Objects.Problems.Asteroids! Wrong Game or What?So How Do Shaders Work?Vertex Shaders and Matrices.Pixel Shader and Optimizations.ShaderEffect Class.TangentVertex Format.Normal Mapping Unit Test.Adding Tangent Data with a Custom Processor.Final Asteroid Unit Test.

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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 - Nitschke, Benjamin
Livre non disponible
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Nitschke, Benjamin:

Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 - Livres de poche

2008, ISBN: 0470261285

ID: 14094506853

[EAN: 9780470261286], Neubuch, [PU: Wrox], Computers & the Internet|Computer Graphics|Game Programming, Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Acknowledgments.Introduction.Part I: XNA Framework Basics.Chapter 1: Introducing XNA.Introduction to the XNA Framework.XNA Game Studio Express.Application Model.Content Pipeline.Get the Free XNA Game Studio Express.Requirements.Installing.What About Visual Studio 2005 Professional?Configuring Your Xbox 360.Getting Started.Your First Project.F5 and Go.Changing the Code.Notes about XNA.Important Links.Is C# Good for Game Development?Getting Used to the Content Pipeline.Differences with MDX.Additional Tools and Tips.Changes in XNA 2.0.Troubleshooting.Summary.Chapter 2: Creating Your First Game: Pong.Game Ideas.Write Down Your Ideas!Agile Methodology.Solving Initial Difficulties.Creating Some Textures.Let's Write Pong.Sprites.Unit Testing in Games.Adding the Ball and Paddles.Handling Player Input.Collision Testing.Adding Sound.How This Looks on the Xbox 360.Challenge: Improve the Pong Game.Troubleshooting.Summary.Chapter 3: Helper Classes.Managing the Content Pipeline.Supported File Formats.Advantages and Disadvantages.Handling Content Directories.Importing and Accessing Content.Logging Error Messages.Unit Testing in XNA.NUnit and TestDriven.Net.Starting Unit Tests.Golden Rules.RandomHelper Class.Generate Random Vectors.StringHelper Class.Extracting Filenames.Writing Lists.Other Helpers.SpriteHelper Class.EnumHelper Class.ColorHelper Class.The Breakout Game.Unit Testing in Breakout.Breakout Levels.The Game Loop.Drawing Breakout.Collision TestingChallenge: Improve the Breakout Game.Summary.Chapter 4: Game Components.The Game Class.Game Component.More Helper Classe.TextureFont Class.Input Class.Sound Class.Tetris, Tetris, Tetris!Rendering the Background.Handling the Grid.Block Types.Gravity.Handling Input.Testing.Challenge: Create the NextBlock Game Component.Summary.Part II: Basic Graphics Engine.Chapter 5: Writing Your Own XNA Graphics Engine.What Should Your Engine Be Able to Do?The Engine Unit Test.3D Models.Rendering of Textures.Line Rendering.3D Programming.Model Unit Test.Testing Other Models.Plugging in More Game Components.Simple Camera Class.ScreenshotCapturer Class.Making Sure Games Run on the Xbox 360.Downloading the XNA Game Launcher.Xbox 360 Setup and Deploying Games.Console Debugging and Tools.Challenge: Write a Game Component.Summary.Chapter 6: Shader Management.Shader Overview.History.Shaders Everywhere in XNA.Example Games.Step-by-Step Shader Tutorial.FX Composer.FX File Layout.Parameters.Vertex Input Format.Vertex Shader.Pixel Shader.Importing the Shader into Your Engine.Compiling Shaders.Using Parameters.Vertex Formats.Rendering with Shaders.Testing the Shader.Challenge.Summary.Chapter 7: Realism Through Normal Mapping.Adding Detail to Objects.Problems.Asteroids! Wrong Game or What?So How Do Shaders Work?Vertex Shaders and Matrices.Pixel Shader and Optimizations.ShaderEffect Class.TangentVertex Format.Normal Mapping Unit Test.Adding Tangent Data with a Custom Processor.Final Asteroid Unit Test.

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Professional Xna Programming: Building Games for Xbox 360 and Windows With Xna Game Studio 2.0 - Benjamin Nitschke
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Benjamin Nitschke:
Professional Xna Programming: Building Games for Xbox 360 and Windows With Xna Game Studio 2.0 - Livres de poche

2008

ISBN: 9780470261286

ID: 12631963832

Gebraucht, guter Zustand, Shows some signs of wear, and may have some markings on the inside. Shipped to over one million happy customers. Your purchase benefits world literacy!, [PU: Wrox Press]

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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 - Nitschke, Benjamin
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Nitschke, Benjamin:
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0 - Livres de poche

ISBN: 9780470261286

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Professional XNA Game Programming For Xbox 360 and Windows 2 - Nitschke, Benjamin
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Professional XNA Game Programming For Xbox 360 and Windows 2 - nouveau livre

ISBN: 9780470261286

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Professional XNA Game Programming For Xbox 360 and Windows 2 editado por Wrox/wiley, [PU: Wiley]

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Détails sur le livre
Professional Xna Programming: Building Games for Xbox 360 and Windows with Xna Game Studio 2.0
Auteur:

Nitschke, Benjamin

Titre:

Professional Xna Programming: Building Games for Xbox 360 and Windows with Xna Game Studio 2.0

ISBN:

0470261285

Jetzt als Neuauflage: der am besten verkaufte Leitfaden für das Microsoft Framework zum Programmieren von Spielen für Xbox 360 und Windows. Nitschke gibt seine große Erfahrung im Umgang mit dem XNA Framework weiter und lehrt die Nutzung des XNA Game Studio Express 2.0.

Informations détaillées sur le livre - Professional Xna Programming: Building Games for Xbox 360 and Windows with Xna Game Studio 2.0


EAN (ISBN-13): 9780470261286
ISBN (ISBN-10): 0470261285
Version reliée
Livre de poche
Date de parution: 2008
Editeur: WROX
571 Pages
Poids: 0,866 kg
Langue: eng/Englisch

Livre dans la base de données depuis 09.11.2007 17:43:38
Livre trouvé récemment le 04.10.2016 00:19:26
ISBN/EAN: 0470261285

ISBN - Autres types d'écriture:
0-470-26128-5, 978-0-470-26128-6

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